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Bathroom Barbershop

Bathroom barbershop environment day and dawn concepts. Responsible for all aspects.
Concept inspired by a story of a young man who honors his grandfather's legacy by running what is left behind of his old barbershop.

Created using Maya, Substance Painter & Designer, and Photoshop. Rendered in Maya with RenderMan.

The main goal of this project was to learn the fundamentals of Pixar's RenderMan through the creation of a simple environment. Props modeled in Maya. Wall and floor texture created in Substance Designer, with extra variation added in Substance Painter. All other props textured using Substance Painter, with the exception of alphas which were painted in Photoshop.

See my website for in-depth breakdown with more writing on the process!
https://www.michelevuong.com/bathroom-barbershop

Wireframe render using PxrWireframe

Wireframe render using PxrWireframe

Closer look at some objects from the room.

Closer look at some objects from the room.

A small collection of labels/paintings/stickers I created for this project

A small collection of labels/paintings/stickers I created for this project

Most props are assigned with a PxrSurface. For glass objects, I used a PxrLayerSurface which gives me the ability to have a base glass material and add on any labels, dirt, and scratches on top.

Most props are assigned with a PxrSurface. For glass objects, I used a PxrLayerSurface which gives me the ability to have a base glass material and add on any labels, dirt, and scratches on top.

Process for creating brush bristles, cloth fuzz, and leaves

Process for creating brush bristles, cloth fuzz, and leaves

Closer look at how I used the PxrIntMultLightFilter and PxrBlockerLightFilter

Closer look at how I used the PxrIntMultLightFilter and PxrBlockerLightFilter

Final Diagnostics of “Daytime” render for a for a 2250x3150 px, 300 dpi (5x7) image

Final Diagnostics of “Daytime” render for a for a 2250x3150 px, 300 dpi (5x7) image