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Brög

Responsible for all aspects.
Created using ZBrush, Substance Painter, UVLayout. Still images rendered in Maya with Arnold, turnarounds rendered in Marmoset Toolbag.

The main goal of this project was to create a character model for concept. This was my first time learning how to use ZBrush, and the dragon, as well as all his props were all modeled in that program. All aspects were textured using substance painter. With this project, I mainly focused on how to apply different tools and techniques to add to the visual narrative of the character.